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Fashion Design Knowledge - Create Fashion From Me (5)

2012/8/10 10:07:00 319

Clothing DesignDesign BasisDesignerClothing ColorRhythm

3、 Contrast and Reconciliation


Contrast and reconciliation are Design The two opposite forms of.


(1) Contrast: contrast refers to the contrast between two or more different elements. When elements with opposite quality and quantity or very different elements are arranged together, a contrast will be formed.


(2) Harmony: Harmony is to unify and coordinate the elements of contrasting shapes, materials, colors, etc. to make the whole design effect harmonious.


 



reconcile


4、 Change and unity


It is the most basic and important one among the many rules that constitute the formal beauty of clothing.


(1) Change: Fashion design is a ever-changing design process, which is characterized by diversity and sense of movement.


(2) Unity: In fashion design, any garment is not a single individual, but a unity composed of many individuals such as modeling, materials, colors, patterns, etc.




Versatile clothing




Pleats seek change in unity




Clothing with uniform patterns


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5、 Emphasize and weaken


(1) Emphasis: emphasis can highlight the key points to make the design more attractive and artistic appeal. The highlighted part is often the visual center of design. It mainly includes emphasis on theme, technology, color, materials and accessories.


(2) Weakening: Weakening in fashion design is to abandon or weaken non major factors in order to contrast the strengthened elements.




emphasize




emphasize




weaken


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6、 Echo and interpenetration


(1) Echo: Echo refers to the association between two different designs or different parts of the same design through the addition, deletion or arrangement of design elements in the design.


(2) Interleave: Interleave refers to the intersection of modeling elements, which can be used as a means of echo. Interleave can change the monotony of design.




echo




Interpenetration


7、 Density and falseness


(1) Density: density refers to adjusting the distance of design elements to achieve the design intent. The distance is called "sparse", and the distance is called "dense".


(2) Virtual reality: Virtual reality is to adjust the design by virtualizing or substantiating the modeling elements. Too solid design tends to appear rigid without three-dimensional sense. Appropriate virtualizing the design of some parts can increase the sense of hierarchy and three-dimensional sense of design.




Density


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8、 Visual error


Due to the refraction of light and the reflection relationship of objects, or due to different perspectives, different distances and directions, as well as the difference in the perception ability of human visual organs and other reasons, visual misjudgments can be caused. This phenomenon is called visual misjudgment. Common errors include scale error, shape error, reverse error, color error, etc.




Scale error




Shape misperception

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